Note Arrangement

The notes on the SoundPrism screen are structured around the well-known pattern of the major scale. SoundPrism opens to a bright green screen which represents the C major scale. If you scroll the SoundPrism interface along the vertical axis the color of the screen will change to indicate a change of pitch, which means that the layout of the notes represent a different major key.

do, re, mi...

When using Solfege terminology to refer to the notes of the scale regardless of pitch you'll recognize the "do-re-mi" pattern from the famous song from The Sound of Music. This is the basic pattern of playing a major scale in SoundPrism:

fa, so, la, ti

The scale naturally extends in both directions:

one, two, three

At first glance it looks like a pattern that will need to be memorized, but it is simpler than it looks. There is actually only a single note in each vertical column of the matrix, and to play the scale from low to high, you simply move through the columns from left to right, playing the dark keys:

A, B, C

There are seven rows on a single SoundPrism screen, and the middle row represents the base note of the scale, so on the chord section the middle row contains four octaves of "C", only three of which are immediately visible:

Different Keys

As already mentioned, you move between the different keys by scrolling vertically. SoundPrism has twelve different screens you can cycle through, corresponding to the twelve different notes in the chromatic scale, and each has its own color. The order of the screens corresponds to the Circle of Fifths. Scrolling upward moves clockwise around the circle of fifths, starting with the key of G, while scrolling downward moves counterclockwise, starting with the key of F.

The different keys are color-coded as follows:

A big thank you to Dan Brendstrup!

Most of the information on this page was not created by the Audanika team but instead by Dan Brendstrup. He was one of the first users of SoundPrism and came up with this information on his own only days after SoundPrism was released. We couldn't have explained it any better. Therefore we're just repeating it here with his permission.